In the video “Human centred design” David Kelly introduces to the audience that the design company’s aim is to present behavioural and personality aspects in product designs. At which the aim involves human centred design, which is to create design products that may bring positive emotions and experiences to user(s) as they respond to a certain product. The interest here is that designers are attempting to optimise the user’s experience with the product. So Kelly describes an extensive attention is necessary to create a “man-machine relationship”.
The design company that Kelly worked with concentrated on human centred design at the retail store Prada in New York. Designs that will capture the experience of cultural and retail environment and experience the pleasure of services the customers will receive in the store, especially with new design technology in the shop, e.g. display digital screening of fashion clothing, changing rooms with liquid crystal wall that can be switched on/and off to allow privacy of dressing into clothes, and magic mirrors that records and plays the movement of the customer.
I believe these designs are very clever, interactive and very attractive to customers who would discover pleasurable and enjoyable experiences in the Prada store, which made it so distinct from other retailers. The designers pursued for a more enriching experience that will reward customers more than what they’ve spent in the shop. A memorable experience they will never forget and they will visit again.
Kelly commented on creating designs to be more “human”. His company project was to design personable cubicles in workplace-office, etc. the hugging wall. To have cubicles, life would be sweet… Their goal is to invent cubicles that can elevate positive working atmosphere in the office. I think this design is very nice, because working in a busy office can be stressful and dull, which may lead lower productivity levels by employees, and designing attractive cubicles makes work to be pleasant, refreshing, and productive.
Kelly did not explain the reason for designs to be more “human”. But he gave a relating examples to his philosophy. I understood it by designing things to be “human” is to design products that can express emotion and personality, and people would enjoy using products that can emulate these human behaviour. To further justify this theory, we would enjoy being with a friend, partner, acquaintance (or whatever) who has positive emotion and good personality, and not somebody who is the opposite to these (pleasant) human aspect. This idea I think can relate to Kelly’s principle, as a cubicle that is designed to be more “human” is more enjoyable to have than a designed cubicle that has dull-coloured-grey wall that may cause claustrophobia.
Another thing to note after watching the video is that designs can influence people’s behaviour, such as the case with the Pavilion Water Recycling Plant in Greenwich London. The establishment was designed in way that whoever comes near the water plant will regard the place in esteem of the calm and tranquil environment that the building presents. The elements of design of the Pavilion have influences on the behaviour of individuals, as people who visit the water plant will respect the place and they would generate minimal noise as they are attracted and intrigued to the ‘quiet and peaceful’ designs.
I believe this video is about designs that encompass the element of human behaviour, emotions and personality is a respect and progress in the design world. Designs were previously made to suit the needs and function of its use, but in this current age designs have evolved with a new principle. Designs were not just to satisfy the needs and function, but they are also to satisfy the individual’s emotion and other human characteristics as they use the product.
In Wikipedia I found this line to be relevant to the video: The chief difference from other product design philosophies is that user-centered design tries to optimize the product around how users can, want, or need to use the product, rather than forcing the users to change their behaviour to accommodate the product.

